The Hawkhurst Saga
Ten years ago, Argus Gunther escaped Hawkhurst, thinking he had left behind a desolate life and a forsaken name. Though, when he is lured back to complete a contract, Argus discovers he can't bury the past so easily. Pulled instantly into Hawkhurst's daunting political games, Argus is forced to navigate through his nightmares. Now, while in search for his freedom, he must decide whether or not there are worse fates than death.
“Nothing in Hawkhurst is close,” Argus said. His words were honest. The city was built in layers, from top to bottom, from rich to poor, from free man to slave. It would take several hours to walk from one end to the other.
“Then we have plenty of time to talk. Maybe you could tell me of the Eadfel. My friends and I speak about it often in Galoroth.”
Argus scratched his bald head. It was hard for him to believe she had any friends as much as she talked.
“I’d rather walk in silence.”
“Indulge me, Mr. Gunther.”
Argus swallowed, feeling as though he were at the mercy of a spoiled brat who had never had a good spanking. It was difficult to simply argue with such a person without cutting out their tongue.
Unfortunately, killing her was not part of the plan. He yielded. “The Eadfel is the name for the political estrangement or interrelation that occurs between the leading families in the city.”
“Any simpleton could tell me that. Is it not a game?”
Argus winced. “If games end in poverty, slavery, or death, then yes—it is a game.”
Astrid crooned, a bounce in her step, “It sounds horridly delightful.”
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